About Me

The Developer Behind
Wish Of Spring

I enjoy building robust systems. For me, game development is just a plus, it’s a good middle ground for what I like.

Developer and Student

This project started as a school assignment. Over time, it turned into something much bigger. Friends encouraged me to keep going, and now I’m shaping it into a real game with its own identity.

Origin Story
Wish Of Spring development overlay artwork

Approach

Build small, test often, and keep gameplay decisions centered around player freedom.

Current Focus

Turning prototypes into stable systems and shaping a world that feels fun to explore.

About me project artwork
The Vision

What I Want This Game To Become

Player-Driven Playstyles

The core goal is giving players room to approach the game in different ways, rather than forcing one path.

Interactive Systems

I want the mechanics to react to player decisions so exploration and progression feel meaningful.

Honest Development

This is still a hobby project, so development is steady but not tied to strict release promises.

Let’s Connect

If you want progress updates, want to collaborate, or just want to follow the journey, you are welcome.