The Developer Behind
Wish Of Spring
I enjoy building robust systems. For me, game development is just a plus, it’s a good middle ground for what I like.
Developer and Student
This project started as a school assignment. Over time, it turned into something much bigger. Friends encouraged me to keep going, and now I’m shaping it into a real game with its own identity.
Approach
Build small, test often, and keep gameplay decisions centered around player freedom.
Current Focus
Turning prototypes into stable systems and shaping a world that feels fun to explore.
What I Want This Game To Become
Player-Driven Playstyles
The core goal is giving players room to approach the game in different ways, rather than forcing one path.
Interactive Systems
I want the mechanics to react to player decisions so exploration and progression feel meaningful.
Honest Development
This is still a hobby project, so development is steady but not tied to strict release promises.
Let’s Connect
If you want progress updates, want to collaborate, or just want to follow the journey, you are welcome.